# STEP 3 — Update Week_03 Day_01 with real links + thumbnails + FB post + 500-char tags (one paste)
MRI Calm · Week 03 · Day 01
Steady Entry · Quiet Middle · Soft Exit
Built for the exact moment your brain starts doing math in the MRI tube. No vocals. No drums. No surprise peaks. Just steady calm you can ignore on purpose.
Watch/Listen
🎧 YouTube: $YT_Link
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Today’s Visual Set (Thumbnails)
Three parts, same goal: calm that doesn’t demand attention.
$ThumbsWhy We Wrote the Suno Prompts This Way
Most music is built to grab attention. MRI Calm is built to stop grabbing attention. That sounds simple until you try to do it with an AI music generator… which is basically a machine trained to create “interesting things.”
So the prompts for this project are written like guardrails. They’re not there to make a masterpiece. They’re there to prevent the most common “oops” moments: the sudden drum loop, the surprise swell, the cinematic chord, the random vocal ghost, the “big ending,” the bright bell that feels like a dentist drill.
1) “Ambient instrumental” isn’t a vibe — it’s a safety switch
We start with ambient instrumental because it tells Suno “background, not performance.” Then we stack calm descriptors (premium medical calm, warm pads, soft felt piano, gentle strings) to keep the sound soft and non-startling. It’s basically us saying: “Please don’t make this a song. Make it a comfortable room.”
2) Tempo is locked on purpose (60–80 BPM)
Fast tempos can feel agitating. Ultra-slow can feel like a countdown. The 60–80 BPM window is a sweet spot for “steady, human, and not urgent.” We picked 68 BPM for this day because it sits right in the middle and stays neutral.
3) The negative list is the real hero
The negative/avoid block is the “don’t do anything dramatic” contract. It prevents Suno from “helping” with features that are awesome in normal music and terrible in MRI music: drums, risers, impacts, tension clusters, bright bells, glitch artifacts, sudden changes.
4) The three-part structure is psychological (not musical)
This day is split into three behaviors: Entry (settle), Middle (hold), Exit (soft handoff). Each prompt is written to reduce time-tracking: no “arrival moments,” no “big middle,” no “ending cue.” The goal is continuity.
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